9th Exodus
Shodanon
Roles: programming, design, writing
Shodanon has been developing games as a hobby since 2015 as part of the agdg community, with many gamejams and experimental projects under his belt. His first project was an overambitious immersive sim, which proved impossible to complete without experience and as a one man army ... The dream of creating a game mixing stealth, FPS and RPG mechanics is finally becoming true, with gained knowledge and friends that share his vision.
He's a molecular biologist by trade, a small scale farmer by heritage, Unity developer by passion and a classic shooter and imsim enjoyer by virtue of age. He has a lovely wife and two very bright kids, who one day he hopes to support by creating games they'd want to play.
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Dwyer
Roles: level design, art, sound design, music, UI
Dwyer has been developing games as a hobby since 2013 as part of the source engine community, with many rpgmaker and source mod projects under his belt. His first project was an overambitious immersive sim, which proved impossible to complete without experience and as a one man army ... The dream of creating a game mixing concrete, surrealism, and soviet mechanics is finally becoming true, with gained knowledge and friends that share his vision.
He's an everything by trade, a small scale French by heritage, Unity developer by passion and a classic shooter and imsim enjoyer by virtue of young age. He has a fiance, who one day he hopes to support by creating games they'd want to play.
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Baller's Gait
Roles: additional coding and design
"Baller's Gait hails from midwestern America and specializes in overdesigning backing code. His dream is to help make games that remind the world what a real RPG is, and to sway the views of people with his unwarranted opinions.
A coder and video editor by trade, he wants to provide a clean and efficient codebase for the project. He has a lovely girlfriend and friends who share compatable dreams.
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[email protected]
Contributors