20260417.23410

Week of polish on the Stash Update. Thank you for reporting all the “fun” edge cases. Here’s what got fixed:

  • Guns with a lot of attachments could get stuck to your cursor after transitioning levels. These models get deleted as a bandaid. The bandaid will likely stay on forever, as such things do.
  • Items brought from previous maps no longer get destroyed when you return to the apartment. Many bramit devices were hurt in the process.
  • Fixed phantom items taking up invisible inventory space after level transitions.
  • Weight limit at 100% now lets you pass. Previously you needed to be under 100%, not the intention.
  • Autosave no longer triggers while airborne.
  • Autosaves will load properly after death – kind of what they are for.
  • Added a menu option to disable autosaves entirely, at special request of speedrunners.
  • Apartment containers clear properly after first visit – no more duplication.
  • Added fallback for entering the apartment from an old save.
  • Reclamation now properly clears your hotslots and ghost item silhouettes when it strips your gear.
  • Fixed the save handler writing to disk twice for no reason.
  • Fixed putting the sabre in as the first item in a container causing weirdness – likely also fixes the M53 disappearing from the locker on top of the Arcology forever stairs.
  • Dogshit AK is now open bolt. Finally, everything is wrong with it.
  • New props in the basement. New graffiti. Some new frob descriptions.

This update’s beautiful art is by Taco XD:

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